The Afflicted

Episode 9
Confrontation

Cornilius was ambushed by a Terragar wearing basic rags and a Naganese style hat.

This practitioner of ki arts attempted to strike him in the back his fists powered by some sort of mystic energy. Cornelius Deftly evaded these strikes and the Monk retreated and disappeared into one of the many rooms in the fort. Our group pursued and was counter ambushed by a pair of Gelationous Cubes! One of these contained an awesome suit of plate armor (+1 adamatine plate).

At this point the group retreated to the gaol and had a rest, Gilius used his mending spell to "weld" the doors of the gaol shut.

During the rest a trap door in one of the cells opened and somthing approximating a smoke grenade was thrown into the cells, everyone was caught off guard except for Roland, he recognized a warrior from his old unit. Enter Bltus whom had been sent by the "king" of Midgard to investigate the incursion in Neo-krag and help out where he could.

After the cubes were defeated Roland claimed the Armor for himself, and using his divine sense became aware of an evil entity lurking below.

The group discovered a large spiral staircase in the room where the cubes were lurking and began to make there way downstairs at a slow pace.

Cornilius scouted ahead and made his was into what appeared to be a large Hexagonal shaped room that contained a large feasting hall for the Terragar. There was a lengthy table with many Terragar warriors apparently feasting on cooked goblin. Off to one side of the room was a cage that contained a pair on minotaurs, at the head of the table sat a tall hooded figure.

As Cornilius snuck into the room in his minds eye he heard the words "I am so glad you could join us" At that the rest of the party erupted into the room and the battle was joined. Cornilius moved across the room to disable the lock containing the minotaurs (much to the amusement of the hooded entity and the face-palming of Roland) Malus cast a spike growth spell on the majority of the Terragar. The hooded entity stood up and revealed itself it had strange sickly purple skin and an alien visage with tentacles coming from its mouth, a Mind Flayer!

With amusement  it used mystic telekinesis to pull Cornilius across the spike growth doing heavy damage to him, Roland misty stepped to engage the mind flayer in personal combat while Bltsu charged the minotaurs with some bow fire support from Astrea. Ivanna charged on top of the table and began assaulting the Terragar warriors while Gil began taking hits from the monk who had retreated before.

Roland and Cornilius did some damage to the mind flayer and it attacked back incapacitating Cornilius. Malus unleashed some lighting bolts and Bltsu was holding his own against the minotaurs.

The mind flayer went for the finishing blow on Cornilius and Roland not wanting to see his companions brains get eaten for brunch stepped in and cut the fiend down with a burst of divine energy erupting from his sword, he then used his lay on hands to heal the elf "Helm has more work for you yet"

Gilius took a heavy hit from the monk (Crit) and was left barely conscious despite this he gritted his teeth and activated his wrath of the storm (hes a tough sunofabitch)

Bltsu cut down a minotaur the titan-maulers massive blade arcing about the room like a whirlwind and Astrea put an arrow though the other massive bull humanoids eye.

The monk attempted to retreat once more and was rewarded with a battle-axe in the back from Gil for his efforts, Ivanna cut down any remaining threats (including kicking one unfortunate Terragar in the skull)

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Episode 8
Hidden Threats

After the initial push to gain access to the Terragar Warfort. Cornilius, Gil, Roland and Malus split off to investigate the inner dungeon.

Meanwhile outside Astrea and Ivanna found Bartimus in a catatonic state mumbling unusually to himself his beloved brew barrel smashed nearby. Astrea noticed some unusual wounds around his ears alluding to the fact that something had gained purchase on his mind (She rolled a nat 20)

Astrea stabbed him in the neck and put him out of his apparent misery (she wanted "his shit") and was then surprised to see a 4 limbed brain entity emerge from his ear canal, an intellect devourer!

Meanwhile inside the other half of the group found a gaol manned by some Orog's and fought a battle with some more Terragar in there barracks.

Astrea and Ivanna fled from the ID and the chase was on! Astrea dropped all her attacks into and heavily hurt it but it but the strange creature did not go down, both women climbed up the nearest tower and watched in amusement as the small brain like creature fumbled and was unable to climb the stone structure. Ivanna finished it of by crushing it with a large stone block that had come loose during the battle.

It was at this point that the two halves of the group met back up…

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Episode 7
Against the Warfort

The Tormites and Co headed towards the Terragar F.O.B with the plan to gain entrance and find some possible intelligence on the whereabouts of She-lar and disposition of the underground threat facing Neo-krag and the Overworld in general.

It should be noted that they were pursed by a goblin warparty and Bartimus was noticed to be acting strange. The warparty attacked after there position was given away to them by an apparantley intoxicated Bartimus, they managed to drive them off relatively fast and spotted the outpost of the Terragar in the distance about 500 feet further into the cavern built into the back of a "hill".

The party sent Cornilius to scout ahead and get a better bearing of the layout of the Warfort.

Well constructed and consisting of numerable guard towers with heavy ballista's there was a large gate towards one side. Cornilius managed to scout without being detected.

Deciding to go for a strike on many different sides of the fort, The Tormites and Co quickly raided the top battlements and took control of them. Roland used his misty step to gain acess to one of the towers and then cut down the 2 Terragar maning the ballista. Cornilius followed and took cover ready to follow up. Gilius used shatter to destroy the main gate and Malus contained another tower with his nature magic. Ivanna and Astrea climbed up another tower towards the front and quickly slew the guards, Astrea then turned the ballista against another tower and began engaging them while Ivana charged along the connecting walkway.  Bartimus collapsed one of the towers using storm magic and gained entrance that way.            

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Episode 6
Ambush

Sensing subterfuge the Tormites and company spread out and got ready to counter attack whatever force had sprung there trap upon them. Cornelius faded into the shadows!

Small grey-skinned humanoids emerged from there invisibility and attacked with crossbows and javelin, the Terragar (grey dwarves) had arrived

After a short but brutal skirmish they were overcome, despite there small numbers they managed to hold there own against the Tormites. Roland postulated that they were a type of ambush patrol set out to capture or kill intruders upon the Terragar realm (and i.e were a part of a larger force).

After a quick party meeting and Malise finding some tracks it was decided that they ought to search for and find the operating base of these Terragar with the possibility further gather intelligence on the whereabouts of She-lar and the under realm in general.

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Episode 5
Malise Cubed

Upon overcoming the goblinoid horde, the team did a search of the area and found an entrance into the Underworld and another small passageway covered and blocked by some rubble (from a suspected cave-in). They spent some time excavating and once this was accomplished Cornilius scouted ahead and disabled some traps in the flooring and led the group in.

After some time the passageway narrowed and eventually they came to an unusually clean room about 50 feet by 50 feet. There was a chest inexplicably floating in mid air and as they stepped into the room Cornelius was the first to notice a giant, translucent and seemingly alive cube that then moved to absorb malise in its grasp.

Calling upon the fury of the wild malise shifted into the form of a Warg and managed to escape its grasp although he took some damage in the process. The group attacked and Roland stepped forward to smite the cube and delivered the coup de grace, the cube collapsed into many different parts and then disintegrated into the dungeon floor.

Roland then investigated the chest almost thought he was losing his senses when he saw a tongue draw across the mouth of the chest.  

 

They overcame the creature mimicking as a treasure chest and found a set of "bracers of protection" within.

Heading back to the main chamber where the fought the goblinoid horde the team then headed further into the dungeon.

After many hours travel they emerged into a large cavern that was dimly lit by unusual self luminescent rocks coming from the "ceiling". Traveling through the rough terrain searching they came to a path and decided to head along and eventually came to a camp and sent in cornilius to scout. Slowly sneaking he found what looked to be several humanoid shapes surrounding a fire. He did not call out to them but decided to get a closer look.

The "humanoids" were in fact a family of makeshift dummies surrounding a false camp and a trap was sprung by some invisible figures flanking both sides of the group.

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Episode 4
Into the Ether-steel Mines

The Tormites and newly found Neo-krag companions were able to overcome the emerging monsters and Duke Erasmus arrived to give them a reward.

After a rest they came collectively decided to search the mines (and possibly the Underdark) for signs of She-lar and to further investigate the problems coming from there.

Gilius swore an oath as they had helped him find his cousin and he decided to drag him along as he wanted to keep an eye on him. They were also joined by a mysterious fighting woman called Astrea who offered her services as she had been exploring the mines and caves beneath Neo-krag. 

They made there way below on a mine eleveator into the deepest level of the mine emerged into pitch darkness and after traveling along for some time were ambushed by a goblin horde an Ettin and a Bugbear cheif who was directing the greenskins.

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Episode 3
Downtown to Mine-town

The Tormites rested for the night in the old temple, meanwhile Cornilius was having a meeting at a local thieves guild safehouse the guild rep was talking to him about how a new group in town called The Nighthands were pushing in on The Dock-owners turf. Before he or Cornelius could elaborate further a bunch of attackers burst into the room. Thinking quickly Cornelius decided to escape and evade these would be Assassins and blend into the night. Him and the others made there way to The Happy Sparrow.

Upon arriving at the happy sparrow they talked to the Owner Karaan and met a dwarf warrior by the name of Gilius Thundercloud who was looking for his cousin.

She-lar was nowhere to be seen and upon asking around Karaan told them that she knew her but had not seen her for about a week.

A bunch of mercenaries soldiers from the area picked a fight with out crew only to be put down by Roland embarrassing there commander (to the amusement of his own comrades) and a Assassin (presumably from the nighthawks) tried to jump Cornelius and then swallowed poison after being bear hugged by Ivanna. Gilius decided to help the Tormites find She-lar if they helped him find his cousin, and so Bartimus Thunderbrew also joined the team

They then ran into the town guards who summoned them for a meeting with Duke Erasmus.

Duke Erasmus invited them into the keep for a meeting and after explaining some of the troubles in the area (cults, monster attacks, personnel going AWOL), he wore a grim countenance and looked like he had not slept for many days. He also explained that She-lar had crazily gone down into the deep mines below Neo-krag.

He fined the Tormites 500 gold for public nuisance but then offered them 1000 gold each for help in defense of the city.

The Duke was about to talk further when alarms started ringing from the mining quarter and men at arms started to rush down toward the intrusion.

The team arrived only to find many green skin small humanoids emerging from the mine entrance and overwhelming the local defenders springing quickly to the locals aid the Tormites gained the upper hand but it soon became apparent that the goblins were themselves fleeing from something with desperation.

A mighty bellow emerged from the mine entrance and not one but 2 Minotaurs emerged from the mine entrance and attacked. 

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Episode 2
Big Trouble in Neo-krag

After a day and a nights travel the Tormites reached the outskirt suberbs of Neo-Krag, Cornelius (The Rogue) split off from the rest of the party with the intent to contact the local thieves guild (The dock-owners)  he was able to cover ground thru the urban sprawl quickly, while the others (Roland Ivanna and Malise) Intended to head to the Happy Sparrow Tavern to meet with She-lar their contact given to them by Mentorg.

The atmosphere in the in the city was very bleak with many locals simply avoiding them. They chanced upun a number of locals being led against there will into an abandoned old temple of Kossuth. 

With some fast talking by Roland they managed to gain entrance to the building and they discovered a gruesome scene, the members of this sect were performing some sort of dark ritual on a young girl, intending to sacrifice her.

Springing into action they saved the girl and after a short battle and cleared the building of the cultist.

The episode ended with them discovering a wall painted in blood with the words…

BLAHINO LIVES

 

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Episode 1
Arrival

The team emerged from from an arcane gateway in the Dracenheim Mountains.

They traveled through a series of caves and mountain trails heading towards there destination of Neo-Krag (A mining city in the kingdom of Midgard). They encountered a series of migrating goblin tribes and were later pursued by goblin warg-riders.

After a series of skirmish battles were able to neutralize these threats.

The newly formed team "The Tormites" were working well together.

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Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

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If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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