The Afflicted

Episode 3
Downtown to Mine-town

The Tormites rested for the night in the old temple, meanwhile Cornilius was having a meeting at a local thieves guild safehouse the guild rep was talking to him about how a new group in town called The Nighthands were pushing in on The Dock-owners turf. Before he or Cornelius could elaborate further a bunch of attackers burst into the room. Thinking quickly Cornelius decided to escape and evade these would be Assassins and blend into the night. Him and the others made there way to The Happy Sparrow.

Upon arriving at the happy sparrow they talked to the Owner Karaan and met a dwarf warrior by the name of Gilius Thundercloud who was looking for his cousin.

She-lar was nowhere to be seen and upon asking around Karaan told them that she knew her but had not seen her for about a week.

A bunch of mercenaries soldiers from the area picked a fight with out crew only to be put down by Roland embarrassing there commander (to the amusement of his own comrades) and a Assassin (presumably from the nighthawks) tried to jump Cornelius and then swallowed poison after being bear hugged by Ivanna. Gilius decided to help the Tormites find She-lar if they helped him find his cousin, and so Bartimus Thunderbrew also joined the team

They then ran into the town guards who summoned them for a meeting with Duke Erasmus.

Duke Erasmus invited them into the keep for a meeting and after explaining some of the troubles in the area (cults, monster attacks, personnel going AWOL), he wore a grim countenance and looked like he had not slept for many days. He also explained that She-lar had crazily gone down into the deep mines below Neo-krag.

He fined the Tormites 500 gold for public nuisance but then offered them 1000 gold each for help in defense of the city.

The Duke was about to talk further when alarms started ringing from the mining quarter and men at arms started to rush down toward the intrusion.

The team arrived only to find many green skin small humanoids emerging from the mine entrance and overwhelming the local defenders springing quickly to the locals aid the Tormites gained the upper hand but it soon became apparent that the goblins were themselves fleeing from something with desperation.

A mighty bellow emerged from the mine entrance and not one but 2 Minotaurs emerged from the mine entrance and attacked. 

View
Episode 2
Big Trouble in Neo-krag

After a day and a nights travel the Tormites reached the outskirt suberbs of Neo-Krag, Cornelius (The Rogue) split off from the rest of the party with the intent to contact the local thieves guild (The dock-owners)  he was able to cover ground thru the urban sprawl quickly, while the others (Roland Ivanna and Malise) Intended to head to the Happy Sparrow Tavern to meet with She-lar their contact given to them by Mentorg.

The atmosphere in the in the city was very bleak with many locals simply avoiding them. They chanced upun a number of locals being led against there will into an abandoned old temple of Kossuth. 

With some fast talking by Roland they managed to gain entrance to the building and they discovered a gruesome scene, the members of this sect were performing some sort of dark ritual on a young girl, intending to sacrifice her.

Springing into action they saved the girl and after a short battle and cleared the building of the cultist.

The episode ended with them discovering a wall painted in blood with the words…

BLAHINO LIVES

 

View
Episode 1
Arrival

The team emerged from from an arcane gateway in the Dracenheim Mountains.

They traveled through a series of caves and mountain trails heading towards there destination of Neo-Krag (A mining city in the kingdom of Midgard). They encountered a series of migrating goblin tribes and were later pursued by goblin warg-riders.

After a series of skirmish battles were able to neutralize these threats.

The newly formed team "The Tormites" were working well together.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.